Character File variables
These are the values that are editable in character files, cuz i havent made character editor yet. Story Menu characters are placed in a subfolder of the characters folder named "menu".
image (String)
Path of an image file to use, must have an associated .xml file with the same name.
healthIcon (String)
The name of a health icon to use for the character
deathChar (String)
An alternative character file to use during Game Over.
deathSound (String)
Sound to play when Game Over starts, default: "fnf_loss_sfx"
initAnim (String)
The initial animation to play when the character is loaded.
antialias (String)
Whether or not the character should use antialiasing. Makes pixels smoother, don't use this in pixel artstyle
animations (Array<Animation>)
Array of the character's animations.
position (Array<Float>)
The character's position.
isPlayer (Bool)
Set to true for character spritesheets that face left.
scale (Float)
How much the character should be rescaled. default: 1
danceModulo (Int)
Character's idle animation should play every this amount of beats.
cameraOffset (Array<Float>)
How much the camera should be offsetted when focusing on this character.
healthBarColor (Array<Int>)
RGB values for the character's health bar color, from 0 to 255 each.
animNoSustain (Bool)
Set to true to not repeat the first few frames while the character is singing a hold note.
isGirlfriend (Bool)
Whether or not this character counts as a Girlfriend, which makes them take the Girlfriend spot if they are the opponent.